ESDL Editor

The ESDL editor is used to specify components in ESDL code. ESDL components can either be classes, modules or continuous time blocks. A class in ESDL code works in the same way as a class specified as a block diagram. When it is used by another component, it looks and behaves just like a class specified as a block diagram.

Before working with ESDL, you should be familiar with creating classes as block diagrams, as explained in Block Diagram Editor.

Users are assumed to be familiar with either the C or Java programming language (or both). If you need further information on C or Java, you can use any of the standard reference manuals for these languages.

The following is a list of some common reference manuals for Java and C:

See also

Block Diagram Editor

Specifying Modules in ESDL

Analyzing ESDL Components

External Editor